Sample report

NECC Fall 2026 · through week 4 · 6 demos, 148 rounds

Northlake University: season report

Format preview. A fictional team and invented numbers on real maps. What is real is the shape: every rate carries the number it came from, and every place named is one your own demos would put somebody in.
6 matches
52% opening duels won
3 maps played
4 to work on
Read this one first

Coach's read

Your flashes are catching your own players, your Mirage A default works, and the Nuke loss is worth a look on T side.

work on this

Stop flashing your own entry

91 of your 144 flashes blinded your own side, and 24 of those caught a teammate and nobody else.

Practice: Run your default flashes with the entry calling out each one that catches them, until none do.

keep doing this

Keep the A default on Mirage CT

You held A default in 8 of 32 Mirage CT rounds and won 7 of those 8.

Practice: Make it your first call on Mirage CT and have all five know their spot in it without being told.

worth checking

Look at your Nuke T side

You lost Nuke 13 to 21, and on T you won 5 of 16 rounds.

Practice: Watch the lost T rounds together and mark the moment each one turns before changing anything.

Rounds to watch: nuke 14, nuke 16, nuke 17, nuke 20, nuke 22

Show the numbers behind it

Biggest first: how far each one sits from your usual, times the rounds it covers.

costing youearning you
  • Practice trading the opening duel15 rounds
  • Fix who your flashes land on5 rounds
  • A default, CT on mirage3 rounds
  • top mid, T on mirage1 rounds

Longer bar, more rounds at stake. Left costs you rounds, right wins them.

Across every map

worth changing

Practice trading the opening duel

Losing the first duel is normal. Losing the round almost every time is not: your second player is too far back to trade. Drill the spacing.

  • You win 19 of 71 rounds after losing the opening duel
After losing the opening duel27%
All your rounds48%
worth changing

Fix who your flashes land on

63% of your flashes blind your own side. Drill the 24 that blinded a teammate and nobody else: your entry walks in blind to a site still held.

  • 91 of 144 flashes blinded your own side: 48 also blinded an opponent, 24 a teammate only, 19 only the thrower

Happens in 58 of your 148 rounds

On mirage

keep doing thisCT

Keep the A default setup

You start only 8 of 32 CT rounds this way, and they win 34 points more often. A small sample, but a clear one.

  • Held in 8 of 32 CT rounds; you win 7 of those 8
Held A default88%
Other CT rounds on mirage54%
worth changingT

Change how you take top mid

When your first death is in top mid, the round is usually gone. This often, it is the same duel taken the same way.

  • First death in top mid in 8 of 31 T rounds; you win 2 of those 8
First death in top mid25%
Other T rounds on mirage43%
Newest first

Recent form

Your last 5. In your own report each one opens that match.

W13–9mirageL8–13mirageW13–11infernoL13–21nukeL10–13inferno
What repeats across your matches

Recurring patterns

Counted, never predicted. A line needs 6 chances to appear. The full bar is the chances and the fill is what came of them.

  • You win the round after blinding an opponentiRounds where one of your flashes blinded somebody on the other side.57% 48/84
  • You win a full roundiThe round you are most expected to win.57% 45/79
  • You win the round after winning the opening dueliHow often you convert the first kill.68% 52/77
  • You win the round as CTiYour record on the defending side, across every map.54% 41/76
  • You win the round as TiYour record on the attacking side, across every map.42% 30/72
  • You win the round after losing the opening dueliPlaying a player down. Low here points at trades and retakes.27% 19/71
  • You win a force roundiWinning some is the point. Winning none means the force buys nothing.34% 14/41
  • You win a pistol roundiEach pistol also sets up the two rounds after it.42% 5/12
  • You win an eco roundiMeant to be lost cheaply. A win is a bonus.12% 1/8
What your utility did

Utility

What your utility achieved, counted per throw.

61%of your flashes blind an opponentiCounted per flash, not per player blinded. A blind counts if it lasts 0.7 seconds or more.88 of 144 thrown
9%of your flashes get somebody killediAn opponent it blinded died to one of you before the flash wore off, or within 1 second after. 14 opponents in all.13 of 144 thrown
26%of your molotovs deny spaceiAn opponent had to stand in it, walk out of it or go round it. 97 burned with nobody near them.34 of 131 thrown
$780of utility a round, unused at deathiStill in a player's hand when they died, priced at what it cost. Utility a survivor kept is not counted.$115,400 of $402,000 bought
From position data

The maps you play

The places named below, drawn from your own rounds.

Map of mirage, with your team's positions drawn as a density field and the named places numberedA main
mirage
Map of nuke, upper floor, with your team's positions drawn as a density field and the named places numberedRamp
nuke upper
Map of nuke, lower floor, with your team's positions drawn as a density field and the named places numberedRamp
nuke lower
Map of inferno, with your team's positions drawn as a density field and the named places numberedT rampBanana
inferno
From position data

Where your first death happens

Where the first of you dies, and whether it was traded. Untraded means playing 4 against 5. The bar is how often it happens, out of your rounds on that map and side.

  • T A main mirage32%30% traded · 30% of those rounds won
  • CT Banana inferno31%62% traded · 50% of those rounds won
  • T top mid mirage26%25% traded · 25% of those rounds won
  • CT Ramp nuke33%67% traded · 67% of those rounds won
  • T T ramp inferno24%17% traded · 17% of those rounds won

traded not traded

The top 5 of 11 places.

From position data

Where you are in the opening

Where two or more of you stand 12 seconds in, and how often you win from there. Each place is compared with your other rounds on the same map and side.

T A main mirage · 55% of your T rounds there

Went there41%
Didn't57%

CT A default mirage · 25% of your CT rounds there

Went there88%
Didn't54%

T Trophy nuke · 44% of your T rounds there

Went there43%
Didn't56%

T lobby nuke · 44% of your T rounds there

Went there29%
Didn't67%

T top mid mirage · 16% of your T rounds there

Went there20%
Didn't42%

The 5 of 13 places with the widest gap.

Where the rounds went

Map pool

Rounds won on each map, by side. The mark is 50%.

  • mirage3 matches · 54% wonCT62%T45%
  • inferno2 matches · 47% wonCT50%T44%
  • nuke1 match · 38% wonCT44%T31%
Who does what

Players

Roles as observed, not as labeled. Every player also gets a page of their own, match by match.

Player A

Support
34%opening duels won
71ADR

Player B

AWP
56%opening duels won
84ADR

Player C

Entry
44%opening duels won
91ADR

Player D

Rifle
33%opening duels won
58ADR
What this is built from

Coverage

Everything above is counted from these 6 demos.

DateMapEventVersus
2026-09-09mirageNECC wk1Lakeshore College
2026-09-16infernoNECC wk2Ashford University
2026-09-16mirageNECC wk2Ashford University
2026-09-23nukeNECC wk3Pinebluff State
2026-09-30infernoNECC wk4Granite Valley
2026-09-30mirageNECC wk4Granite Valley
Read this before you trust anything above

What this report does not claim

No predictions.

Nothing here says what anyone will do next match. It says what happened, how often, and out of how many chances.

No comparison to pros.

You are compared with other college teams and with your own rounds, never with professional or matchmaking players. Those do not describe your league.

The coach's read is written by Claude and checked by code.

Claude writes it from your match statistics. A check refuses any number that is not in them, and any round that is not yours. Nothing on it predicts your next match.

Every rate knows its sample size.

Hover a figure for the rounds behind it. A rate off four rounds is noise wearing a percent sign, and you can see when it is one.

Every figure is auditable.

Hover a figure for its count. Every match report lists its rounds, so you can open the demo and check it yourself. If a line is wrong, it is wrong in a way you can see.

This report is built from six demos. Six is enough to see habits and not enough to see a whole team, so treat it as a starting point for your own review, not a substitute for it.

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