NECC Fall 2026 · through week 4 · 6 demos, 148 rounds
Northlake University: season report
Format preview. A fictional team and invented numbers on
real maps. What is real is the shape: every rate carries the number it came
from, and every place named is one your own demos would put somebody in.
6matches
52%opening duels won
3maps played
4to work on
Read this one first
Coach's read
Your flashes are catching your own players, your Mirage A default works, and the Nuke loss is worth a look on T side.
work on this
Stop flashing your own entry
91 of your 144 flashes blinded your own side, and 24 of those caught a teammate and nobody else.
Practice: Run your default flashes with the entry calling out each one that catches them, until none do.
keep doing this
Keep the A default on Mirage CT
You held A default in 8 of 32 Mirage CT rounds and won 7 of those 8.
Practice: Make it your first call on Mirage CT and have all five know their spot in it without being told.
worth checking
Look at your Nuke T side
You lost Nuke 13 to 21, and on T you won 5 of 16 rounds.
Practice: Watch the lost T rounds together and mark the moment each one turns before changing anything.
Counted, never predicted. A line needs
6 chances to appear. The full bar is the chances and
the fill is what came of them.
You win the round after blinding an opponentiRounds where one of your flashes blinded somebody on the other side.57% 48/84
You win a full roundiThe round you are most expected to win.57% 45/79
You win the round after winning the opening dueliHow often you convert the first kill.68% 52/77
You win the round as CTiYour record on the defending side, across every map.54% 41/76
You win the round as TiYour record on the attacking side, across every map.42% 30/72
You win the round after losing the opening dueliPlaying a player down. Low here points at trades and retakes.27% 19/71
You win a force roundiWinning some is the point. Winning none means the force buys nothing.34% 14/41
You win a pistol roundiEach pistol also sets up the two rounds after it.42% 5/12
You win an eco roundiMeant to be lost cheaply. A win is a bonus.12% 1/8
What your utility did
Utility
What your utility achieved, counted per throw.
61%of your flashes blind an opponentiCounted per flash, not per player blinded. A blind counts if it lasts 0.7 seconds or more.88 of 144 thrown
9%of your flashes get somebody killediAn opponent it blinded died to one of you before the flash wore off, or within 1 second after. 14 opponents in all.13 of 144 thrown
26%of your molotovs deny spaceiAn opponent had to stand in it, walk out of it or go round it. 97 burned with nobody near them.34 of 131 thrown
$780of utility a round, unused at deathiStill in a player's hand when they died, priced at what it cost. Utility a survivor kept is not counted.$115,400 of $402,000 bought
From position data
The maps you play
The places named below, drawn from your own rounds.
miragenukeuppernukelowerinferno
From position data
Where your first death happens
Where the first of you dies, and whether it was traded. Untraded means playing 4 against 5. The bar is how often it happens, out of your rounds on that map and side.
T A main mirage32%30% traded · 30% of those rounds won
CT Banana inferno31%62% traded · 50% of those rounds won
T top mid mirage26%25% traded · 25% of those rounds won
CT Ramp nuke33%67% traded · 67% of those rounds won
T T ramp inferno24%17% traded · 17% of those rounds won
traded not traded
The top 5 of 11 places.
From position data
Where you are in the opening
Where two or more of you stand 12 seconds in, and how often you win from there. Each place is compared with your other rounds on the same map and side.
TA mainmirage · 55% of your T rounds there
Went there41%
Didn't57%
CTA defaultmirage · 25% of your CT rounds there
Went there88%
Didn't54%
TTrophynuke · 44% of your T rounds there
Went there43%
Didn't56%
Tlobbynuke · 44% of your T rounds there
Went there29%
Didn't67%
Ttop midmirage · 16% of your T rounds there
Went there20%
Didn't42%
The 5 of 13 places with the widest gap.
Where the rounds went
Map pool
Rounds won on each map, by side. The mark is 50%.
mirage3 matches · 54% wonCT62%T45%
inferno2 matches · 47% wonCT50%T44%
nuke1 match · 38% wonCT44%T31%
Who does what
Players
Roles as observed, not as labeled. Every player also gets a
page of their own, match by match.
Player A
Support
34%opening duels won
71ADR
Player B
AWP
56%opening duels won
84ADR
Player C
Entry
44%opening duels won
91ADR
Player D
Rifle
33%opening duels won
58ADR
What this is built from
Coverage
Everything above is counted from these 6 demos.
Date
Map
Event
Versus
2026-09-09
mirage
NECC wk1
Lakeshore College
2026-09-16
inferno
NECC wk2
Ashford University
2026-09-16
mirage
NECC wk2
Ashford University
2026-09-23
nuke
NECC wk3
Pinebluff State
2026-09-30
inferno
NECC wk4
Granite Valley
2026-09-30
mirage
NECC wk4
Granite Valley
Read this before you trust anything above
What this report does not claim
No predictions.
Nothing here says what anyone will do next match. It says what happened, how often, and out of how many chances.
No comparison to pros.
You are compared with other college teams and with your own rounds, never with professional or matchmaking players. Those do not describe your league.
The coach's read is written by Claude and checked by code.
Claude writes it from your match statistics. A check refuses any number that is not in them, and any round that is not yours. Nothing on it predicts your next match.
Every rate knows its sample size.
Hover a figure for the rounds behind it. A rate off four rounds is noise wearing a percent sign, and you can see when it is one.
Every figure is auditable.
Hover a figure for its count. Every match report lists its rounds, so you can open the demo and check it yourself. If a line is wrong, it is wrong in a way you can see.
This report is built from six demos. Six is enough to see
habits and not enough to see a whole team, so treat it as a starting point
for your own review, not a substitute for it.
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