Format preview — synthetic matches, invented numbers, a fictional team
Counterplay Season report

Northlake University

throughweek 4 updated2026-09-30 leagueNECC Fall 2026 (example)
What this is built from

Coverage

Everything below is counted from these 4 demos. Nothing is estimated, predicted, or compared against teams outside this list.

4demos parsed
96rounds
3maps seen
8min rounds to state a rate
DateMapEventVersusDemo
2026-09-09de_mirageNECC wk1Lakeshore College1-ex-aaaa
2026-09-16de_infernoNECC wk2Ashford University1-ex-bbbb
2026-09-16de_mirageNECC wk2Ashford University1-ex-cccc
2026-09-23de_anubisNECC wk3Pinebluff State1-ex-dddd
Where you are strong

Map pool

Match record, then round record. Round record is the more honest of the two — a 16–14 loss and a 16–2 loss are the same line in a match record.

MapMatches wonRounds wonAs T As CTPicked / banned
de_mirage2 / 263%32 / 5156%14 / 2569%18 / 262 / 0
de_inferno0 / 141%11 / 2731%4 / 1350%7 / 140 / 1
de_anubis0 / 139%7 / 1856%5 / 922%2 / 90 / 2
What you do every time

Tendencies

Counted, not inferred. Each line is a thing that happened in a stated number of rounds out of a stated number of chances, with the round numbers so you can open the demo and watch it.

de_mirage
  • T

    A-site execute off a mid smoke

    61%11 / 18

    Mid smoke lands between 1:38 and 1:33 every time, then four players commit through palace and ramp. Nobody stays mid to trade.

    rounds 3, 5, 8, 9, 12, 14, 17, 19, 22, 24, 27
  • CT

    Double-AWP A on gun rounds

    64%9 / 14

    Two AWPs hold A together from palace and CT. Leaves B to a lone rifle plus the rotator.

    rounds 4, 6, 10, 13, 16, 18, 21, 23, 26
  • T

    Never took B on a full buy

    0%0 / 13

    Every full-buy round on this map went A or mid-to-A. You only hit B on force buys.

de_inferno
  • T

    Banana control before any A look

    77%10 / 13

    Three players to banana in the first 20 seconds regardless of buy. You enter A apartments only after banana is lost or won.

    rounds 2, 4, 5, 7, 9, 11, 14, 16, 19, 21
  • CT

    Aggressive banana push at freeze-end

    36%5 / 14

    Molotov plus a two-player push into banana within the first 15 seconds. Costly when it fails.

    rounds 3, 8, 12, 17, 20
de_anubis
  • T

    B-site split through water

    44%4 / 9

    Thin sample. Noted because it happened twice in a row in the closing rounds.

    rounds 12, 14, 16, 17
How you spend

Economy habits

Buy behaviour is the most predictable thing an amateur team does and the cheapest thing to punish.

HabitFrequencyDetail
Force-buy the round after losing pistol75%6 / 8Armour plus SMGs. Twice you saved instead, both times after a 3-player pistol loss.
Full save at under $2,000 team economy92%12 / 13Disciplined — you rarely throw a round away on an eco rush.
Buy an AWP on the second gun round82%9 / 11Even when the first gun round was lost.
Kept utility on a lost round to carry it forward20%3 / 15Rarely. You spend everything in the round you are in.
Who does what

Players

Roles as observed, not as labelled. Positions are the spots they actually occupied at freeze-end, with the rounds counted.

Player A (IGL)

Opening duels won33%9 / 27
Rounds with an AWP2%2 / 96
  • de_mirage · CTB bench / market window19 / 26
  • de_mirage · TSecond through palace16 / 25

Player B (AWP)

Opening duels won55%21 / 38
Rounds with an AWP64%61 / 96
  • de_mirage · CTA ramp angle from CT22 / 26
  • de_inferno · CTBanana from car11 / 14

Player C (entry)

Opening duels won44%18 / 41
Rounds with an AWP1%1 / 96
  • de_mirage · TFirst through palace20 / 25

Player D

Opening duels won33%4 / 12
Rounds with an AWP0%0 / 96
  • de_anubis · CTB site heaven6 / 9
Against the teams you played

Same-server comparison

Your numbers next to the teams you actually played, from the same servers and the same matches. That is the only reason these two columns can sit beside each other: whatever bias exists in the parsing applies to both sides equally and cancels. This is context for your own figures, not a dossier on anyone — no opponent gets a page here, and no league-wide average is used.

SituationYouOpponentsGap
5v4 pre-plant, full buy50%7 / 1485%11 / 13-35 pts
4v5 pre-plant, full buy25%3 / 1227%4 / 15-2 pts
Post-plant, man advantage67%6 / 980%8 / 10-13 pts
Pistol rounds1 / 4thin3 / 4thin
Opening duel taken41%19 / 4659%27 / 46-17 pts
Rounds won after losing the opener30%8 / 2747%9 / 19-18 pts
Beta — the only modelled part of this report

Decisions that cost roundsBeta

Everything else in this report is counting. This section is an estimate, so it is labelled, it shows its sample size on every row, and it is not a grade of anybody. Rounds you were winning and lost surface first — those are the coachable ones.

RoundSituationWhat happened Estimated cost
R143v1 post-plantPeeked pit at 0:19 instead of holding the plant−21 ptsn=47
R94v2 pre-plant, full buySplit A and B with no trade set up; both duels lost inside 4 seconds−18 ptsn=63
R225v4 pre-plantRotated off B with 38 seconds left and gave up the man advantage−14 ptsn=91
R62v2 post-plant, waterDry-peeked heaven with the kit alivesample too smalln=5

Compared against 812 comparable situations from collegiate matches. Cost is the drop in win probability against what teams in the same tier actually did from the same situation — not against a professional benchmark. If a row does not match what you remember of that round, say so; that is the fastest way this gets better.

Read this before you trust anything above

What this report does not claim

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